My work in game development focuses on creating complete, self-built experiences from concept to implementation. I design and develop my games end to end, from creating 2D sprites and 3D models to animating characters, environments, and intro sequences. Each project combines logic, creativity, and problem-solving to turn ideas into interactive worlds.
Disclaimer:
These games were made with Unity and are safe to run. Windows, Linux, or macOS may show a security warning because the files are not digitally signed. This is normal for indie projects. As long as you download them from my official links, it is safe to execute the files.
This 3D escape room game places the player in the role of a small robot navigating through multiple levels filled with puzzles and challenges. Each level introduces new mechanics and obstacles that must be solved or avoided to progress toward the final goal. The project focuses on level design, puzzle logic, and player interaction,
Inspired by the mobile game I enjoyed a lot growing up, this project is a personal, non-commercial recreation built to strengthen my Unity skills. I reimagined the concept as a 3D Unity game, designing all assets, animations, and interactions myself. The focus was on responsive input, satisfying visual feedback, and understanding core gameplay mechanics in a fast-paced arcade-style experience.
This 2D platformer follows a small koala named Lenny as he jumps through handcrafted levels, collecting coins and trying to reach the end goal. Along the way, the player must avoid obstacles such as spikes and water while mastering movement and timing.
Disclaimer:
The games featured here are prototypes and personal projects. Some features may be incomplete, and you might encounter bugs or unfinished elements along the way.