3D Design & Modelling

Using tools like Blender, I create digital models and scenes that expand my creative work beyond illustration, allowing me to think more spatially and technically while still keeping a strong visual focus.

3D Models & Renders

I started my 3D journey with simple, minimalist designs such as cups, small objects, figures, and basic landscapes to understand shapes, proportions, and space. Over time, I moved on to creating 3D assets for video games, including characters that I also rigged and animated in Blender. I built environments where players could explore and interact, as well as 3D lettering used for title animations and visual branding. Along the way, I learned to work with shaders, materials, and different rendering techniques to give my models more depth, mood, and visual quality.

Modelling in blender

During my studies, I developed a strong interest in 3D modelling and design. I started by experimenting with forms, scenes, and characters, and gradually applied these skills to practical projects. 

This included brand-related visuals such as 3D titles and simple animations, as well as character designs and assets used directly in my game design and development projects.